The Moves

The Moves

How the player moves

The moves are what drive the game. Whatever the player has settled about what exists, how he knows and what to do forms a system. It has basic components, the few things everything else is made of or explained by, and relations between them. A system holds as long as it can explain what we meet. When problems remain that it cannot solve, the player moves.

A move is not a small repair inside a system. It happens at the foundation, and there are four kinds.

The four moves

MoveWhat changesExample
Move 1: A missing componentA new basic part is addedAristotle’s potential
Move 2: A missing relationA link is found between existing partsNewton’s gravity
Move 3: Changing the relationsThe same parts are connected differentlyGhazali on cause and effect
Move 4: A new systemParts and relations are rebuilt togetherDescartes · Hume

The lines between them can blur, and one player often makes more than one move.

When to move

As The Game says, a player follows the previous arrangement until the rest surprises him. Then he has two ways to answer. He can adjust, keeping what still plays well: he adds a component (Move 1), finds a relation (Move 2), or connects the parts differently (Move 3). Or he can restart, and reach a completely new arrangement (Move 4).

Each move is played on a piece. A player can adjust his epistemology, his metaphysics or his ethics, and because the pieces stand in order, a change in one sends ripples through the ones after it.

Reading the previous matches this way

Others who described these moves

The four moves are this guide’s own way of dividing the change. Others have described the same moves in other words:

Built by Umair Malik while studying Iqbal · Your Commentator